Yeah, it's been too long. Been some busy weeks, but work is still going on. And soon, the new official ATBRPG website will be going up (once I make it:p). I've made some progress on the inventory system, however right now my main concern is resolving the inside/outside bug - it's not handling the values correctly, leading to a situation where you're in the wilderness, but still inside. Its possible I will edit the system to use a separate grid for the inside areas, like a sub-level of the outside world. I will now attempt to use ASCII art to illustrate:
This is an example of an outside area, with #, ^ and = being different kind of terrain, and ¤ representing entrances to inside areas.
####==#####
####===####
^#¤##====##
^####===###
^^====##¤##
^^^^^######
Then, a map of the inside area, with # being walls, X solid ground, _ floor and ¤ exits to the outside world.
X######XXX
X#____#XXX
X#¤___####
X#######_#
==XXX#_¤_#
XXXXX#####
If you compare the two, you'll see that the exits and river (=) connects. Although this makes sense with caves and dungeons, I will also be placing cities in this sublevel, so technically all cities will be underground. In reality, this is just to make things more practical - cities will still be on the surface for all relevant purposes. I can also add multiple sublevels this way, making multilevel dungeons fairly easy to add.
It's been a while, but the project is still alive. Just a bit slow.
Thursday, November 20, 2008
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